
Waltz
The impulse and blast damage of each following rocket in the salvo increases by 100% and 25% accordingly.
One by one, three rockets hit their target, spinning it in a deadly dance. One-two-three, one-two-three.
| Power score | 2200 |
| Explosive damage | 58 |
| Fire rate | 44 |
| Range | 70 |
| Accuracy | 47 |
| Ammunition | 15 |
| Durability | 352 |
| Energy | 11 |
| Mass | 254 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Projectile charge time -20%
- Power: Reloading time -10%
- Handling: Rate of fire +25%
- Handling: Projectile speed +15%
- Handling: Rocket rotation radius -20%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is waltz. Add more parts with commas: #b=waltz:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=waltz:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-projectile-charge-time-20 power-reloading-time-10 handling-rate-of-fire-25 handling-projectile-speed-15 handling-rocket-rotation-radius-20