
Clarinet TOW
Damage increases for each unit of energy spent on hardware, depending on its rarity. Common — 2%, rare — 3%, special — 4%, epic — 5%, legendary — 6%.
| Power score | 2700 |
| Hit damage | 71 |
| Explosive damage | 76 |
| Fire rate | 2 |
| Range | 68 |
| Ammunition | 12 |
| Durability | 172 |
| Energy | 20 |
| Mass | 270 |
Resists: Penetration 100%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Explosion radius +10%
- Power: Reloading time -10%
- Handling: Ammo reserves +50%
- Handling: Rocket turn speed +15%
- Handling: Max. projectile life time +1 sec
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is clarinet-tow. Add more parts with commas: #b=clarinet-tow:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=clarinet-tow:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-explosion-radius-10 power-reloading-time-10 handling-ammo-reserves-50 handling-rocket-turn-speed-15 handling-max-projectile-life-time-1-sec