
Nest
Repeatedly locking on target occurs faster by 33%.
| Power score | 1350 |
| Explosive damage | 51 |
| Fire rate | 42 |
| Range | 51 |
| Ammunition | 6 |
| Durability | 164 |
| Energy | 10 |
| Mass | 288 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Projectile charge time -20%
- Power: Reloading time -10%
- Handling: Rate of fire +25%
- Handling: Rocket turn speed +15%
- Handling: Time until projectile self-destructs -15%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is nest. Add more parts with commas: #b=nest:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=nest:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-projectile-charge-time-20 power-reloading-time-10 handling-rate-of-fire-25 handling-rocket-turn-speed-15 handling-time-until-projectile-self-destructs-15