
Snowfall
If there are 2 or more enemy armoured cars within a 40 m radius, the damage of the rocket launcher increases by 50%. The damage of the rocket launcher's projectile exploding on your own armoured car is reduced to 50%.
Scar AB has always admired what a massive rocket strike can do even to a heavy armoured target. That's why the Scavenger engineers have been trying to create a rocket weapon based on a grenade launcher for a long time. Yes, its shells fly rather slowly and require time to load the burst. But their damage is terrifying.
| Power score | 1215 |
| Explosive damage | 61 |
| Fire rate | 39 |
| Range | 70 |
| Accuracy | 41 |
| Ammunition | 8 |
| Durability | 501 |
| Energy | 9 |
| Mass | 567 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Projectile charge time -20%
- Power: Reloading time -10%
- Handling: Rate of fire +25%
- Handling: Projectile speed +25%
- Handling: Ammo reserves +50%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is snowfall. Add more parts with commas: #b=snowfall:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=snowfall:1 - With "2 or more enemies within 40 m" switched on:
https://crossoutsynergy.com/#b=snowfall:1:snowfall
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-projectile-charge-time-20 power-reloading-time-10 handling-rate-of-fire-25 handling-projectile-speed-25 handling-ammo-reserves-50