
ATGM Flute
Direct hit on an enemy increases the damage of each weapon by 25%. The effect stacks up to 3 times. Each miss cancels out one successful hit.
| Power score | 540 |
| Explosive damage | 59 |
| Fire rate | 10 |
| Range | 74 |
| Ammunition | 8 |
| Durability | 54 |
| Energy | 4 |
| Mass | 81 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Explosion radius +10%
- Power: Reloading time -10%
- Handling: Ammo reserves +50%
- Handling: Rocket turn speed +15%
- Handling: Max. projectile life time +1 sec
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is atgm-flute. Add more parts with commas: #b=atgm-flute:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=atgm-flute:1 - With "3 consecutive direct hits" switched on:
https://crossoutsynergy.com/#b=atgm-flute:1:flute
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-explosion-radius-10 power-reloading-time-10 handling-ammo-reserves-50 handling-rocket-turn-speed-15 handling-max-projectile-life-time-1-sec