
Trombone
The longer the rockets are in flight, the better their maneuverability gets.
In pursuit of combat power, Steppenwolf engineers have even attempted to redesign their flares. They managed to increase the heating power of the projectiles, and thus the "Trombone" auxiliary rocket launcher entered service.
| Power score | 540 |
| Explosive damage | 8 |
| Fire rate | 35 |
| Range | 61 |
| Ammunition | 8 |
| Durability | 82 |
| Energy | 4 |
| Mass | 144 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Reloading time -10%
- Power: Explosion radius +15%
- Power: Heating parts from explosion +25%
- Handling: Projectile speed +15%
- Handling: Rocket turn speed +15%
- Handling: Max. projectile life time +1 sec
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is trombone. Add more parts with commas: #b=trombone:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=trombone:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-reloading-time-10 power-explosion-radius-15 power-heating-parts-from-explosion-25 handling-projectile-speed-15 handling-rocket-turn-speed-15 handling-max-projectile-life-time-1-sec