
Swarm
For each rocket from a volley that hits an enemy, the damage of the next volley increases by 2.5% and its reload speed increases by 3.5%. Maximum effect is achieved when 8 rockets successfully hit the target.
"Battle walkers are just the beginning. We've also prepared additional resources. Thanks to your support, the development of a new rocket launcher has been finalized. It perfectly complements our vehicles, turning them into mobile platforms for rocket attacks. This is a serious advantage." — Scar AB, Report 65.
| Power score | 2200 |
| Explosive damage | 85 |
| Fire rate | 30 |
| Range | 82 |
| Accuracy | 61 |
| Ammunition | 14 |
| Durability | 331 |
| Energy | 11 |
| Mass | 265 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Explosion radius +10%
- Power: Reloading time -10%
- Handling: Rate of fire +25%
- Handling: Projectile speed +15%
- Handling: Spread -20%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is swarm. Add more parts with commas: #b=swarm:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=swarm:1 - With "8 rockets of the previous volley hit" switched on:
https://crossoutsynergy.com/#b=swarm:1:swarm
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-explosion-radius-10 power-reloading-time-10 handling-rate-of-fire-25 handling-projectile-speed-15 handling-spread-20