RL-9 Helicon
In the first 120 m of their flight, the projectiles gradually improve their characteristics: damage increases up to 150%, impulse increases up to 200%, blast radius increases up to 130%.
Old military storages never fail to delight the Steppenwolfs with the weapons that were once conserved. Even Major Stahl occasionally jokes that there have long been more weapons in the world than people.
| Power score | 3300 |
| Hit damage | 56 |
| Explosive damage | 40 |
| Fire rate | 42 |
| Range | 73 |
| Accuracy | 35 |
| Ammunition | 16 |
| Durability | 498 |
| Energy | 11 |
| Mass | 335 |
Resists: Penetration 100%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Explosion radius +10%
- Power: Reloading time -10%
- Handling: Rate of fire +25%
- Handling: Projectile speed +15%
- Handling: Spread stability +12%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is rl-9-helicon. Add more parts with commas: #b=rl-9-helicon:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=rl-9-helicon:1 - With "Projectile flew 120 m" switched on:
https://crossoutsynergy.com/#b=rl-9-helicon:1:helicon
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-explosion-radius-10 power-reloading-time-10 handling-rate-of-fire-25 handling-projectile-speed-15 handling-spread-stability-12