
Lucifer
Restores 3 projectiles in the cylinder of all "Lucifers" mounted on the armoured car for each 4 enemy parts destroyed.
"I saw 9hosts tODaY. They are in my dreams, in my thoughts. Is this reality or illusion? YOur identity is an illu51on. I 4M 3v3ryone 4nd no One! The a77acks on survivors are b3coming more and mOre viciou5. We h4v3 to take their energy. I will lo5e My53lf soon, but I'm still holding on. We h4v3 to survive. This i2 the new m3. I hear his vOic3 everywhere. The voice of my 53LF!" — Lloyd, entry 1341.
| Power score | 2400 |
| Hit damage | 24 |
| Explosive damage | 32 |
| Fire rate | 67 |
| Range | 72 |
| Accuracy | 40 |
| Ammunition | 5 |
| Durability | 455 |
| Energy | 12 |
| Mass | 322 |
Resists: Penetration 100%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Explosion radius +10%
- Power: Reloading time -10%
- Handling: Rate of fire +10%
- Handling: Projectile speed +15%
- Handling: Spread stability +12%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is lucifer. Add more parts with commas: #b=lucifer:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=lucifer:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-explosion-radius-10 power-reloading-time-10 handling-rate-of-fire-10 handling-projectile-speed-15 handling-spread-stability-12