
Inquisitor
After 4 successful hits at a distance from 50 m, the weapon fires an amplified incendiary projectile. If this projectile doesn't hit the enemy, it leaves a puddle of flammable mixture at the explosion site, which damages all targets and heats them up.
"Module 03 (Energy node): the core of energy generation and distribution, system stabilization, and access to the "Oracle" AI protocol keys, also includes a map of the main station and the coordinates of the central node. It is the key link connecting the entire system." — Excerpt from the electronic manual for the "Oracle" system. 41/1337
| Power score | 2400 |
| Hit damage | 20 |
| Explosive damage | 22 |
| Fire rate | 86 |
| Range | 84 |
| Accuracy | 26 |
| Time to overheating | 56 |
| Ammunition | 250 |
| Durability | 405 |
| Energy | 12 |
| Mass | 491 |
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is inquisitor. Add more parts with commas: #b=inquisitor:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=inquisitor:1