
ATGM Cornet
Hitting the same enemy repeatedly within 10 sec. deals 30% more damage.
"First contact with the convoy's rearguard. It was brief and brutal. The "Cornet" rockets obliterated the nearest target with a single volley. The brigade carried out the operation without any losses. Aris knows how to build a defence. But he left this barrier here not to stop us, but to slow us down. He needs time. Information is our main advantage." — Major Stahl, entry 4/6
| Power score | 2400 |
| Explosive damage | 79 |
| Fire rate | 15 |
| Range | 86 |
| Ammunition | 15 |
| Durability | 307 |
| Energy | 12 |
| Mass | 727 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is atgm-cornet. Add more parts with commas: #b=atgm-cornet:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=atgm-cornet:1 - With "Repeated hits on the same enemy within 10 s" switched on:
https://crossoutsynergy.com/#b=atgm-cornet:1:cornet
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10