
Split
As the weapon deals damage, the charge is being accumulated for all mounted "Split" shotguns. When fully charged, the next 3 shots will be fired from two barrels simultaneously with increased damage and impulse — by 10% and by 30% respectively.
"Aris claims that rebuilding the complex is the key to reviving the civilization. He promises that the result will exceed all expectations, but conceals critical processes. The central building he's erecting with the Ravagers is closed to us. His gruesome structures are growing as if they are alive. Whatever he's building, it makes me anxious", — Torben Lindholm's report on the works at "Cradle of mind", 4/7.
| Power score | 1600 |
| Hit damage | 71 |
| Fire rate | 37 |
| Range | 19 |
| Accuracy | 18 |
| Ammunition | 20 |
| Durability | 396 |
| Energy | 8 |
| Mass | 264 |
Resists: Penetration 70%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is split. Add more parts with commas: #b=split:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=split:1 - With "Fully charged (next 3 shots)" switched on:
https://crossoutsynergy.com/#b=split:1:split
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10