
Parser
The damage of the next shot is increased by 3% for each 1 pellet that hits the enemy.
Back in the old days, "Parser" was used to find weak spots in mountain rock deposits. With a proper tuning from the Founders, this tool continued to perform its function, but in the hulls of the armoured vehicles of the family's enemies.
| Power score | 1600 |
| Hit damage | 73 |
| Fire rate | 33 |
| Range | 45 |
| Accuracy | 4 |
| Ammunition | 30 |
| Durability | 370 |
| Energy | 8 |
| Mass | 260 |
Resists: Penetration 100%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is parser. Add more parts with commas: #b=parser:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=parser:1 - With "Next shot after a full pellet hit" switched on:
https://crossoutsynergy.com/#b=parser:1:parser
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10