
Gremlin
When colliding with an enemy, the damage of the "Gremlin" increases up to 30% for 8 sec. The bonus depends on the strength of the hit and is equally distributed between all mounted "Gremlins".
Surprisingly, by welding enough rebar and other iron scrap to a shotgun, the Lunatics managed to create an extremely effective weapon.
| Power score | 540 |
| Hit damage | 37 |
| Fire rate | 75 |
| Range | 20 |
| Accuracy | 18 |
| Time to overheating | 39 |
| Durability | 180 |
| Energy | 4 |
| Mass | 126 |
| Ammunition | 150 |
Resists: Ramming 90%, Melee 60%, Lets damage through 30%, Penetration 65%, Ram 125%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Time to overheat +10%
- Power: Cooling rate +10%
- Handling: Range of fire +15%
- Handling: Rate of fire +10%
- Handling: Spread -17%
- Handling: Damage +5%
- Handling: Projectile charge time -20%
- Handling: Reloading time -10%
- Handling: Projectile speed +15%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is gremlin. Add more parts with commas: #b=gremlin:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=gremlin:1 - With "After a hard collision (8 s)" switched on:
https://crossoutsynergy.com/#b=gremlin:1:gremlin
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-time-to-overheat-10 power-cooling-rate-10 handling-range-of-fire-15 handling-rate-of-fire-10 handling-spread-17 handling-damage-5 handling-projectile-charge-time-20 handling-reloading-time-10 handling-projectile-speed-15