
Triton
Accumulates a charge when dealing damage. When fully charged, the collision of the shotgun's barrel tips with an enemy causes an explosion that does not damage the owner of the "Triton". After the explosion, the charge doesn't accumulate for 8 sec.
"According to scattered pieces of data found in the Waderkvarn archives, there once was a scientist named Aristaeus. He didn't just develop AI for the Ravagers, he became the first to digitize his own consciousness, merging with a machine. It is this AI that now leads the Ravagers under the name Aris. It's hard to say how much humanity is left in him," — Seeker Ochre's report, "Ravagers evolution" section, 2/6.
| Power score | 1200 |
| Energy | 6 |
| Durability | 268 |
| Mass | 188 |
| Hit damage | 46 |
| Fire rate | 75 |
| Range | 20 |
| Accuracy | 20 |
| Time to overheat | 44 |
| Ammunition | 180 |
Resists: Ramming 90%, Melee 60%, Lets damage through 30%, Penetration 65%, Ram 125%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Time to overheat +10%
- Power: Cooling rate +10%
- Handling: Range of fire +15%
- Handling: Rate of fire +10%
- Handling: Spread -17%
- Handling: Damage +5%
- Handling: Projectile charge time -20%
- Handling: Reloading time -10%
- Handling: Projectile speed +15%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is triton. Add more parts with commas: #b=triton:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=triton:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-time-to-overheat-10 power-cooling-rate-10 handling-range-of-fire-15 handling-rate-of-fire-10 handling-spread-17 handling-damage-5 handling-projectile-charge-time-20 handling-reloading-time-10 handling-projectile-speed-15