
Jormungandr
If at least half of the pellets hit the enemy, an additional volley of 8 pellets will be fired before the next shot, heating the parts on impact. Damage to these parts increases up to 100% depending on the heating level.
That rare (and perhaps the only} case when fanatics who love destruction have created something truly beautiful. The "Nidhogg" shotgun has won the hearts of the Firestarters a long time ago. But everything can be made better by adding a little faith and fire.
| Power score | 2400 |
| Hit damage | 70 |
| Fire rate | 44 |
| Range | 22 |
| Accuracy | 10 |
| Ammunition | 20 |
| Durability | 568 |
| Energy | 8 |
| Mass | 335 |
Resists: Penetration 80%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Impulse from hit +50%
- Power: Reloading time -10%
- Handling: Spread -20%
- Handling: Range of fire +15%
- Handling: Rate of fire +25%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is jormungandr. Add more parts with commas: #b=jormungandr:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=jormungandr:1 - With "Heated target (extra volley at max heat)" switched on:
https://crossoutsynergy.com/#b=jormungandr:1:jormungandr
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-impulse-from-hit-50 power-reloading-time-10 handling-spread-20 handling-range-of-fire-15 handling-rate-of-fire-25