
Shredder (Shotgun)
The farther the target, the higher the damage. The damage increases by 5% for each 1 m to the target.
"The joint squad of the Engineers and Lunatics advanced through dangerous territory. The unit's main objective was to find Eric Sh█████. The column moved in the direction where the major's signal was last detected. The operation was personally led by Rein. The information possessed by the major must not fall into the hands of Aris under any circumstances", 1/2.
| Power score | 2200 |
| Hit damage | 26 |
| Fire rate | 94 |
| Range | 34 |
| Accuracy | 32 |
| Time to overheating | 54 |
| Ammunition | 240 |
| Durability | 615 |
| Energy | 11 |
| Mass | 485 |
Resists: Penetration 100%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Time to overheat +10%
- Power: Cooling rate +10%
- Handling: Spread -17%
- Handling: Range of fire +15%
- Handling: Rate of fire +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is shredder-shotgun. Add more parts with commas: #b=shredder-shotgun:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=shredder-shotgun:1 - With "Target 20 m away" switched on:
https://crossoutsynergy.com/#b=shredder-shotgun:1:shredder
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-time-to-overheat-10 power-cooling-rate-10 handling-spread-17 handling-range-of-fire-15 handling-rate-of-fire-10