
Rupture
While firing, the weapon's protection from all damage types increases by 15%.
Deadly at close range.
| Power score | 810 |
| Hit damage | 40 |
| Fire rate | 82 |
| Range | 25 |
| Accuracy | 20 |
| Time to overheating | 34 |
| Ammunition | 200 |
| Durability | 309 |
| Energy | 6 |
| Mass | 216 |
Resists: Bullet 25%, Blast 25%, Penetration 60%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Time to overheat +10%
- Power: Cooling rate +10%
- Handling: Spread -17%
- Handling: Range of fire +15%
- Handling: Rate of fire +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is rupture. Add more parts with commas: #b=rupture:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=rupture:1 - With "While firing" switched on:
https://crossoutsynergy.com/#b=rupture:1:rupture
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-time-to-overheat-10 power-cooling-rate-10 handling-spread-17 handling-range-of-fire-15 handling-rate-of-fire-10