
Nemesis
Accumulates charges when the weapon is not firing for 1 sec. Each charge significantly speeds up the charging of one salvo. The maximum of 8 charges can be accumulated in 5 sec.
Many of the Dawn's Children scientists are knowns for their perfectionism, and Riley has to deal with it. After all, their methods not only delay the results, but often lead to truly remarkable discoveries, which proves that perfect is not always the enemy of good.
| Power score | 2400 |
| Hit damage | 30 |
| Fire rate | 83 |
| Range | 52 |
| Accuracy | 54 |
| Ammunition | 85 |
| Durability | 485 |
| Energy | 8 |
| Mass | 332 |
Resists: Penetration 30%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is nemesis. Add more parts with commas: #b=nemesis:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=nemesis:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10