
Helios
Legendary · Energy weapon · Plasma emitter
Perk
The enemy's cabin is dealt additional damage if all projectiles of a single burst hit that target.
Allegedly, the early prototypes of this emitter were very unstable and took the lives of at least as many allies as they did enemies. But does all this really matter considering how the weapon turned out to be?
Published stats
Open Helios in the build calculator
| Power score | 1600 |
| Hit damage | 30 |
| Fire rate | 83 |
| Range | 52 |
| Accuracy | 54 |
| Ammunition | 70 |
| Durability | 350 |
| Energy | 8 |
| Mass | 250 |
Resists: Penetration 30%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Build link
Every build is a link, so you can share it or keep it. This part's link id is helios. Add more parts with commas: #b=helios:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=helios:1