
Extremum
If the weapon doesn't fire and is not overheated for 7 sec., the next continuous burst will have an increased rate of fire by 70%.
"That moment of silence gave us time to observe them, and it became clear that they had a hierarchy and defined roles. Several of the silhouettes called themselves "pathfinders". They are able to sense parts of the Oracle, like a predator that senses its prey. It's a bit unsettling, especially when you realise that they can likely sense you in exactly the same way." — Recon team report 4/6
| Power score | 2200 |
| Hit damage | 61 |
| Fire rate | 100 |
| Range | 14 |
| Accuracy | 31 |
| Time to overheating | 20 |
| Ammunition | 120 |
| Durability | 320 |
| Energy | 11 |
| Mass | 457 |
Resists: Penetration 60%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is extremum. Add more parts with commas: #b=extremum:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=extremum:1 - With "First burst after 7 s idle" switched on:
https://crossoutsynergy.com/#b=extremum:1:extremum