
Breaker
If during 0.8 sec. the weapon doesn't fire and is not overheated, the next shot will have a significantly increased range, decreased spread and increased damage. The more radiators there are, the higher the bonus.
Lunatic shotguns keep getting scarier. The Breaker will smash anyone who's foolish enough to come close.
| Power score | 2700 |
| Hit damage | 52 |
| Fire rate | 80 |
| Range | 18 |
| Accuracy | 20 |
| Time to overheating | 26 |
| Ammunition | 180 |
| Durability | 414 |
| Energy | 9 |
| Mass | 180 |
Resists: Penetration 60%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Time to overheat +10%
- Power: Cooling rate +10%
- Handling: Spread -17%
- Handling: Range of fire +15%
- Handling: Rate of fire +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is breaker. Add more parts with commas: #b=breaker:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=breaker:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-time-to-overheat-10 power-cooling-rate-10 handling-spread-17 handling-range-of-fire-15 handling-rate-of-fire-10