
Wildhog
Activates different bonuses depending on the number of enemies and allies within the 115 m. If there are more allies, increases the cabin's maximum speed by 8% and its power by 40%. If there are more enemies, increases the rate of cooling by 80% and reload by 15%. The maximum effect stacks up to 3 times. When the numbers are equal, both effects remain active.
"The convoy is visible on the horizon — a cloud of dust and black smoke. I give the final order before the attack. The two Oracle modules must be returned intact. Aris must not get away this time. Everything else is collateral damage. The squad is moving in for the assault. My new hand is clenched around the controls. This hunt ends here." — Major Stahl, entry 6/6
| Power score | 2100 |
| Max speed | 57 |
| Power | 100 |
| Tonnage | 10600 |
| Mass limit | 23500 |
| Energy | 23 |
| Durability | 460 |
| Mass | 3900 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Built-in radar radius +200 m
- Power: Maximum speed +3%
- Power: Time to self-destruction -30%
- Handling: Power +20%
- Handling: Cabin tonnage +15%
- Handling: Mass limit +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is wildhog. Add more parts with commas: #b=wildhog:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=wildhog:1 - With "More enemies nearby (3 stacks)" switched on:
https://crossoutsynergy.com/#b=wildhog:1:wildhog-e - With "More allies nearby (3 stacks)" switched on:
https://crossoutsynergy.com/#b=wildhog:1:wildhog-a
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-built-in-radar-radius-200-m power-maximum-speed-3 power-time-to-self-destruction-30 handling-power-20 handling-cabin-tonnage-15 handling-mass-limit-10