
Cohort
On activation, increases the armoured car's damage protection by 60%, but reduces its maximum speed and power by 40%. If there are allies within a 70 m radius in a direct line of sight, launches up to 3 drones that also increase their protection by 30%. Active time is 10 sec., Cooldown 25 sec.
Before he ended up at the orphanage, Sigurd was an older brother in a big family. He grew up quickly and learned to keep an eye on the younger ones running around. To call them home, Sig would send a radio-controlled helicopter after them. The boy grew up, and the habit remained, but it had changed slightly over time.
| Power score | 2100 |
| Max speed | 55 |
| Power | 100 |
| Tonnage | 10400 |
| Mass limit | 25500 |
| Energy | 23 |
| Durability | 609 |
| Mass | 5200 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Built-in radar radius +200 m
- Power: Maximum speed +3%
- Power: Time to self-destruction -30%
- Handling: Power +20%
- Handling: Cabin tonnage +15%
- Handling: Mass limit +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is cohort. Add more parts with commas: #b=cohort:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=cohort:1 - With "Activated (10 s)" switched on:
https://crossoutsynergy.com/#b=cohort:1:cohort
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-built-in-radar-radius-200-m power-maximum-speed-3 power-time-to-self-destruction-30 handling-power-20 handling-cabin-tonnage-15 handling-mass-limit-10