
Jawbreaker
Receiving damage to your armoured car temporarily increases the damage you deal. Max. effect — 15% at 1000 damage.
Low profile and stern exterior that clearly point to its military heritage.
| Power score | 1100 |
| Max speed | 55 |
| Power | 89 |
| Tonnage | 6200 |
| Mass limit | 16800 |
| Energy | 21 |
| Durability | 410 |
| Mass | 3000 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Built-in radar radius +200 m
- Power: Maximum speed +3%
- Power: Time to self-destruction -30%
- Handling: Power +20%
- Handling: Cabin tonnage +15%
- Handling: Mass limit +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is jawbreaker. Add more parts with commas: #b=jawbreaker:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=jawbreaker:1 - With "After taking 1000 damage" switched on:
https://crossoutsynergy.com/#b=jawbreaker:1:jawbreaker
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-built-in-radar-radius-200-m power-maximum-speed-3 power-time-to-self-destruction-30 handling-power-20 handling-cabin-tonnage-15 handling-mass-limit-10