
Thyrsus I
Has 7 charges. Firing with a charge instantly fires a volley from all barrels. The charges accumulate when there is an armoured vehicle wreck within 30 m from the weapon. The more wrecks there are nearby, the faster the charges accumulate.
It's quite natural that the technologies of the Ravagers give their owner an advantage on the battlefield. But how exactly this happens still remains a mystery for many. The main thing is that it works.
| Power score | 4400 |
| Hit damage | 63 |
| Fire rate | 66 |
| Range | 74 |
| Accuracy | 64 |
| Ammunition | 40 |
| Durability | 1078 |
| Energy | 22 |
| Mass | 1782 |
Resists: Penetration 80%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is thyrsus-i. Add more parts with commas: #b=thyrsus-i:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=thyrsus-i:1