
Kaiju
If all projectiles of a fully charged weapon hit the enemy, the damage of the next burst will be 125% of the default.
A high-tech weapon developed by Syndicate. Incredibly accurate and reliable, capable of dealing colossal damage when fully charged. It used to reduce the speed of the armoured vehicle and the guidance of the weapon itself due to high energy consumption, but the Syndicate engineers have eliminated this drawback.
| Power score | 4800 |
| Hit damage | 58 |
| Fire rate | 63 |
| Range | 77 |
| Accuracy | 97 |
| Ammunition | 14 |
| Durability | 1197 |
| Energy | 24 |
| Mass | 1980 |
Resists: Penetration 55%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is kaiju. Add more parts with commas: #b=kaiju:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=kaiju:1 - With "Previous full-charge burst fully hit" switched on:
https://crossoutsynergy.com/#b=kaiju:1:kaiju