
Charon
After 2 hits on enemies in a row at a distance greater than 80 m, fires a special projectile that attaches to the armoured car and periodically damages all nearby enemy cabins in the radius of 40 m. The damage is not applied if the durability of the cabin is lower than 25%. After that, enemy radars within the active radius stop displaying enemies and allies for 5 sec.
| Power score | 2400 |
| Energy | 12 |
| Durability | 430 |
| Mass | 720 |
| Hit damage | 79 |
| Rate of Fire | 24 |
| Range | 76 |
| Accuracy | 57 |
| Ammunition | 16 |
| Penetration | 80 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is charon. Add more parts with commas: #b=charon:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=charon:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10