
Thresher
Hitting the target at a 20 m distance increases the damage by 7% for 1 sec. Stacks up to 5 times.
Four-barrelled grenade launchers of Nomads gained a fearsome reputation in the Wasteland. Alas, their high cost didn't allow to establish mass production for reliable protection of wandering settlements. Thus, the "Thresher" was created. A rapid-fire double-barrelled grenade launcher that could literally "thresh" the enemy from a safe distance. And it is much easier to produce.
| Power score | 1485 |
| Explosive damage | 38 |
| Fire rate | 84 |
| Range | 70 |
| Accuracy | 46 |
| Time to overheating | 52 |
| Ammunition | 115 |
| Durability | 216 |
| Energy | 11 |
| Mass | 220 |
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is thresher. Add more parts with commas: #b=thresher:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=thresher:1 - With "Hits at 20 m (5 stacks)" switched on:
https://crossoutsynergy.com/#b=thresher:1:thresher