
Retcher
The further the target — the higher the damage. For every 100 m to current target, damage increases by 230%.
Automatic grenade launcher.
| Power score | 2400 |
| Explosive damage | 61 |
| Fire rate | 64 |
| Range | 65 |
| Accuracy | 15 |
| Time to overheating | 56 |
| Ammunition | 60 |
| Durability | 343 |
| Energy | 12 |
| Mass | 315 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Explosion radius +10%
- Power: Time to overheat +10%
- Handling: Spread -17%
- Handling: Projectile speed +15%
- Handling: Rate of fire +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is retcher. Add more parts with commas: #b=retcher:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=retcher:1 - With "Target at 100 m" switched on:
https://crossoutsynergy.com/#b=retcher:1:retcher
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-explosion-radius-10 power-time-to-overheat-10 handling-spread-17 handling-projectile-speed-15 handling-rate-of-fire-10