
Destroyer
Every 4 successful hits made at a distance from 20 m accumulate a charge. After a full cooldown, each charge will increase the damage of a single shot by 75%.
This weapon was not created for defence, but to suppress any kind of threat. Its purpose is achieving total superiority on the battlefield. The Nomads' philosophy is simple: why run from danger when you can become the danger? The "Destroyer" perfectly embodies this idea, paying enemies back with their own coin — brutal and merciless force.
| Power score | 3600 |
| Explosive damage | 56 |
| Fire rate | 73 |
| Range | 65 |
| Accuracy | 15 |
| Time to overheating | 52 |
| Ammunition | 115 |
| Durability | 562 |
| Energy | 12 |
| Mass | 434 |
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is destroyer. Add more parts with commas: #b=destroyer:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=destroyer:1 - With "Charged shot (4 hits beyond 20 m)" switched on:
https://crossoutsynergy.com/#b=destroyer:1:destroyer