
Slaughterer
For every 2 enemy parts hit by the explosion, the damage of the next shot increases by 3%. The maximum bonus is 30%.
"In addition, we are ready to use the revolutionary grenade launcher in battle. Its combat power exceeds all expectations and will allow us to deal with the advantage in numbers that the Lunatics created. We are now ready for all possible scenarios." — Scar AB, Report 66.
| Power score | 2400 |
| Hit damage | 80 |
| Explosive damage | 50 |
| Fire rate | 26 |
| Range | 62 |
| Accuracy | 42 |
| Ammunition | 16 |
| Durability | 629 |
| Energy | 12 |
| Mass | 720 |
Resists: Penetration 70%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is slaughterer. Add more parts with commas: #b=slaughterer:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=slaughterer:1 - With "Explosion hit 20 parts (max)" switched on:
https://crossoutsynergy.com/#b=slaughterer:1:slaughterer
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10