
Queen
Damage dealt to the same enemy increases by 3% for each hit at a distance of at least 80 m while using the same cartridge belt. The bonus is sustained for 1.5 sec. after the previous hit and can be gained only for one enemy.
Waltz had scrapped numerous prototypes before finally one passed the test and didn't explode in the firing range. He laboured over the blueprint for countless sleepless nights, returning to the drawing board over and over. Finally, it was ready. He named it "Queen", because nothing would be equal to it in battle. Every Ravager would bow before it, for Krechet and for all the others who had been lost to the machines.
| Power score | 4600 |
| Explosive damage | 45 |
| Fire rate | 77 |
| Range | 82 |
| Accuracy | 76 |
| Ammunition | 4 |
| Durability | 1397 |
| Energy | 23 |
| Mass | 2813 |
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is queen. Add more parts with commas: #b=queen:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=queen:1 - With "4 hits on one enemy beyond 80 m (one belt)" switched on:
https://crossoutsynergy.com/#b=queen:1:queen