
AC64 Joule
Weapon overheating while firing slows down as your movement speed increases. Maximum heating reduction — 50% at 80 km/h.
For this rapid-fire autocannon, Nomads experimented with aviation-grade cooling systems. They ended up with a weapon that's particularly efficient in high-speed firefights.
| Power score | 1080 |
| Explosive damage | 24 |
| Fire rate | 89 |
| Range | 81 |
| Accuracy | 38 |
| Time to overheating | 55 |
| Ammunition | 350 |
| Durability | 284 |
| Energy | 8 |
| Mass | 240 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Explosion radius +10%
- Power: Time to overheat +10%
- Handling: Spread -17%
- Handling: Projectile speed +15%
- Handling: Rate of fire +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is ac64-joule. Add more parts with commas: #b=ac64-joule:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=ac64-joule:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-explosion-radius-10 power-time-to-overheat-10 handling-spread-17 handling-projectile-speed-15 handling-rate-of-fire-10