
Mars
Upon activation, increases the damage of all weapons by 40%, but increases the amount of damage received by 20%. If there are allies within a 70 m radius in a direct sight, it summons up to 3 drones, which increase the damage of allied weapons by 25%. Active time is 10 sec., cooldown is 25 sec.
"He is asleep... We are asleep. wHEn W1LL 1t St0P? 570p... JU57 5hU7 UP! wE 5eE, we KNOW. wE 4Re wa1t1ing. We W1lL 4w4ken. ThERE 1S N0 m0re 0bl1V10N... 7hERE 12 N0 M0rE 08Llv10N..." — Lloyd, entry 1344.
| Power score | 2100 |
| Max speed | 61 |
| Power | 100 |
| Tonnage | 10000 |
| Mass limit | 21000 |
| Energy | 23 |
| Durability | 510 |
| Mass | 4100 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Built-in radar radius +200 m
- Power: Maximum speed +3%
- Power: Time to self-destruction -30%
- Handling: Power +20%
- Handling: Cabin tonnage +15%
- Handling: Mass limit +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is mars. Add more parts with commas: #b=mars:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=mars:1 - With "Activated (10 s)" switched on:
https://crossoutsynergy.com/#b=mars:1:mars
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-built-in-radar-radius-200-m power-maximum-speed-3 power-time-to-self-destruction-30 handling-power-20 handling-cabin-tonnage-15 handling-mass-limit-10