
Machinist
For each 1000 pts. of armoured vehicle's durability increases the durability of the weapons mounted on the cabin (except for melee weapons) by 10%. Maximum bonus is 60%.
Scavenger vehicles have always been famous for their durability, but this time the Scar AB's engineers have truly outdone themselves. Not only is their new heavy cabin capable of withstanding continuous enemy fire, but the reinforced welding points allow the weapons to remain operational for a longer time.
| Power score | 2100 |
| Max speed | 55 |
| Power | 100 |
| Tonnage | 1200 |
| Mass limit | 24000 |
| Energy | 23 |
| Durability | 540 |
| Mass | 5300 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Built-in radar radius +200 m
- Power: Maximum speed +3%
- Power: Time to self-destruction -30%
- Handling: Power +20%
- Handling: Cabin tonnage +15%
- Handling: Mass limit +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is machinist. Add more parts with commas: #b=machinist:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=machinist:1 - With "Vehicle durability 6000 or more (max)" switched on (on by default):
https://crossoutsynergy.com/#b=machinist:1:machinist
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-built-in-radar-radius-200-m power-maximum-speed-3 power-time-to-self-destruction-30 handling-power-20 handling-cabin-tonnage-15 handling-mass-limit-10