
Exodus
While the armoured car is invisible, the weapon's damage increases by 3% per sec. The maximum bonus is accumulated after 7 sec. After invisibility is disabled, the bonus resets after 10 sec. The invisibility effect after the shot lasts for 2 sec. Doesn't effect other ways of deactivating invisibility.
"They say that among the old Dawn's Children archives, there was a mention of a certain "Eclipse" program. A special military organization that recruited the best of the best... There's no doubt that we're dealing with former members of this group. But now they're humanoid robots, and it seems that only fragments of the human mind remain of those who once called themselves people." — Recon team report 5/6
| Power score | 2200 |
| Damage | 51 |
| Fire rate | 55 |
| Range | 66 |
| Accuracy | 53 |
| Ammunition | 16 |
| Durability | 572 |
| Energy | 11 |
| Mass | 726 |
Resists: Penetration 100%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is exodus. Add more parts with commas: #b=exodus:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=exodus:1 - With "Invisible for 7 s" switched on:
https://crossoutsynergy.com/#b=exodus:1:exodus