
AC66 Apogee
For every 4% of ammunition used, the weapon's damage and blast radius increase by 3% and 1% respectively. The maximum effect is achieved when 80% of the ammunition has been used.
"The Engineers picked up a signal. Weak and unstable, but strong enough to give us a direction. The convoy is two hours away, unless it swerves off course again. Ivy contacted us on the radio. She asked how the crew were doing. I replied, "Holding up." She didn't ask for any details. I gave the order to prepare for the final approach. The Steppenwolfs are checking their weapons. The Scavengers are moving their heavy vehicles to the vanguard. The Engineers are setting up their hardware. Our cars are ready. I am ready. Aris thought he had calculated everything. Soon there will be no one left to do the calculating." — Major Stahl, entry 5/6
| Power score | 1600 |
| Explosive damage | 26 |
| Fire rate | 89 |
| Range | 81 |
| Accuracy | 45 |
| Time to overheating | 61 |
| Ammunition | 350 |
| Durability | 430 |
| Energy | 8 |
| Mass | 410 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is ac66-apogee. Add more parts with commas: #b=ac66-apogee:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=ac66-apogee:1 - With "80% of ammunition used (20 stacks)" switched on:
https://crossoutsynergy.com/#b=ac66-apogee:1:apogee
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10