
ZS-33 Hulk
Direct hit on an enemy reduces the reload time before the next shot by 10%.
Allows for precise shots at long range in any direction.
| Power score | 1140 |
| Hit damage | 60 |
| Explosive damage | 62 |
| Fire rate | 18 |
| Range | 82 |
| Accuracy | 40 |
| Ammunition | 14 |
| Durability | 583 |
| Energy | 12 |
| Mass | 850 |
Resists: Penetration 80%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Explosion radius +10%
- Power: Reloading time -10%
- Handling: Spread stability +12%
- Handling: Projectile speed +25%
- Handling: Rotation speed +30%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is zs-33-hulk. Add more parts with commas: #b=zs-33-hulk:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=zs-33-hulk:1 - With "After a direct hit" switched on:
https://crossoutsynergy.com/#b=zs-33-hulk:1:hulk
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-explosion-radius-10 power-reloading-time-10 handling-spread-stability-12 handling-projectile-speed-25 handling-rotation-speed-30