
CC-18 Typhoon
After a hit, deals damage to weapons and movement parts in the amount of 1.5% from their current durability 3 times during 1 sec. The damage is not dealt if the durability of a part is lower than 35%.
This Steppenwolf project is the next step towards increasing weapon power and effective range. A direct hit with a "Typhoon" is a death sentence for any enemy.
| Power score | 3600 |
| Hit damage | 72 |
| Explosive damage | 63 |
| Fire rate | 18 |
| Range | 82 |
| Accuracy | 44 |
| Ammunition | 12 |
| Durability | 1045 |
| Energy | 12 |
| Mass | 2200 |
Resists: Penetration 75%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Penetration ability +20%
- Power: Reloading time -10%
- Handling: Projectile speed +25%
- Handling: Spread -17%
- Handling: Ammo reserves +50%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is cc-18-typhoon. Add more parts with commas: #b=cc-18-typhoon:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=cc-18-typhoon:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-penetration-ability-20 power-reloading-time-10 handling-projectile-speed-25 handling-spread-17 handling-ammo-reserves-50