
AM-5 Avalanche
During reload, damage protection is increased by 30%. The player's armoured car receives 100% more damage from the explosion of its own projectiles.
The mortar is difficult to move, but if it happens to be near the enemy, it will ensure a psychological victory at least.
| Power score | 4600 |
| Hit damage | 93 |
| Explosive damage | 81 |
| Fire rate | 8 |
| Range | 86 |
| Accuracy | 31 |
| Ammunition | 10 |
| Durability | 2418 |
| Energy | 23 |
| Mass | 5333 |
Resists: Penetration 70%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Penetration ability +20%
- Power: Reloading time -10%
- Handling: Projectile speed +25%
- Handling: Spread -17%
- Handling: Ammo reserves +50%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is am-5-avalanche. Add more parts with commas: #b=am-5-avalanche:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=am-5-avalanche:1 - With "While reloading" switched on:
https://crossoutsynergy.com/#b=am-5-avalanche:1:avalanche
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-penetration-ability-20 power-reloading-time-10 handling-projectile-speed-25 handling-spread-17 handling-ammo-reserves-50