
Whaler
Reduces the impulses from hits to the armoured vehicle and as well as from weapon recoil by 40%. The reduced impulse accumulates in the form of a charge, but no more often than 3 times per second. Upon activation, increases projectile damage, their speed and impulse by 25% for 8 sec. The flight acceleration doesn't apply to drones and projectiles launched on a plunging trajectory.
"The time for making choices has come, and now is the time for you to take a step towards peace and justice with ice weapons in your hands. Together we can enter a new era. Join Hyperborea — the future begins today!" — Hela, 7/7.
| Power score | 2100 |
| Max speed | 76 |
| Power | 70 |
| Tonnage | 5600 |
| Mass limit | 12500 |
| Energy | 24 |
| Durability | 350 |
| Mass | 1100 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Built-in radar radius +200 m
- Power: Maximum speed +3%
- Power: Time to self-destruction -30%
- Handling: Power +20%
- Handling: Cabin tonnage +15%
- Handling: Mass limit +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is whaler. Add more parts with commas: #b=whaler:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=whaler:1 - With "Activated (8 s)" switched on:
https://crossoutsynergy.com/#b=whaler:1:whaler-a
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-built-in-radar-radius-200-m power-maximum-speed-3 power-time-to-self-destruction-30 handling-power-20 handling-cabin-tonnage-15 handling-mass-limit-10