
Frontier (Cabin)
After dealing 500 damage with any weapon, increases the armoured car's damage protection by 20% for 8 sec.
Who said that this box can't fight back? The "Frontier" meets the enemy head on in all its square, rusty, unbreakable glory. Hold the line while mechanics try to fix the weapons.
| Power score | 1100 |
| Max speed | 78 |
| Power | 63 |
| Tonnage | 5200 |
| Mass limit | 11000 |
| Energy | 22 |
| Durability | 320 |
| Mass | 950 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Built-in radar radius +200 m
- Power: Maximum speed +3%
- Power: Time to self-destruction -30%
- Handling: Power +20%
- Handling: Cabin tonnage +15%
- Handling: Mass limit +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is frontier-cabin. Add more parts with commas: #b=frontier-cabin:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=frontier-cabin:1 - With "After dealing 500 damage (8 s)" switched on:
https://crossoutsynergy.com/#b=frontier-cabin:1:frontier
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-built-in-radar-radius-200-m power-maximum-speed-3 power-time-to-self-destruction-30 handling-power-20 handling-cabin-tonnage-15 handling-mass-limit-10