
Quantum
If the vehicle does not receive damage for 3 sec., weapon damage gradually increases by 5% per second. Maximum bonus is 20%. The bonus reduces upon taking damage.
Control compartment of an experimental flying vessel, re-tooled for moving along the surface.
| Power score | 1500 |
| Max speed | 82 |
| Power | 59 |
| Tonnage | 5500 |
| Mass limit | 11000 |
| Energy | 23 |
| Durability | 260 |
| Mass | 600 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Built-in radar radius +200 m
- Power: Maximum speed +3%
- Power: Time to self-destruction -30%
- Handling: Power +20%
- Handling: Cabin tonnage +15%
- Handling: Mass limit +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is quantum. Add more parts with commas: #b=quantum:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=quantum:1 - With "No damage taken for 7 s" switched on:
https://crossoutsynergy.com/#b=quantum:1:quantum
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-built-in-radar-radius-200-m power-maximum-speed-3 power-time-to-self-destruction-30 handling-power-20 handling-cabin-tonnage-15 handling-mass-limit-10