
Wayfarer
Upon activation, turns the armoured vehicle toward the direction of the camera and gives 120% bonus to power for 2 sec. At least 2 "Wayfarer" wheels are required for activation. Cooldown 4.5 sec. The turning radius and bonus efficiency do not depend on the number of "Wayfarer" parts installed but are significantly reduced if there are other movement parts mounted on the car, except for rotors.
"We reached the site of the second explosion and stopped immediately. I raised my hand to signal my men not to move forward. We couldn't see much from the cabin, but it was enough: humanoid figures were moving through the smoke and dust. They weren't Ravagers; they were something I've never seen before in my life. We kept our distance; apparently, they had spotted us too..." — Recon team report 1/6
| Power score | 350 |
| Tonnage | 1900 |
| Power | -18 |
| Durability | 610 |
| Mass | 380 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Handling: Tonnage +10%
- Handling: Power penalty reduced by 15%
- Handling: Surface traction +25%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is wayfarer. Add more parts with commas: #b=wayfarer:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=wayfarer:1 - With "Activated (2 s)" switched on:
https://crossoutsynergy.com/#b=wayfarer:1:wayfarer
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 handling-tonnage-10 handling-power-penalty-reduced-by-15 handling-surface-traction-25