
Claw
After passing 120 m distance, up to 4 "Claw" wheels receive a charge that increases the weapons' energy damage by 4% for 5 sec after the damage is dealt. Losing a wheel temporarily disables the energy weapons.
When working on the armoured car for Jiangshi, the main requirement for the engineers was to achieve maximum lethality. For this purpose they used many experimental developments — in particular, wheels with rings of copper coils hidden under the wheel disc, which generate a charge by deformation of tires. It flows into the batteries of the energy weapons, periodically increasing their firepower.
| Power score | 250 |
| Tonnage | 1400 |
| Power | -9 |
| Durability | 350 |
| Mass | 200 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Handling: Tonnage +10%
- Handling: Power penalty reduced by 15%
- Handling: Surface traction +25%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is claw. Add more parts with commas: #b=claw:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=claw:1 - With "After 120 m, 4 charged wheels (5 s)" switched on:
https://crossoutsynergy.com/#b=claw:1:claw
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 handling-tonnage-10 handling-power-penalty-reduced-by-15 handling-surface-traction-25