
Outcast
If there are no enemies within 110 m radius, increases the parameters of the armoured car: maximum speed by 20%, reverse speed by 15% and power by 60%. Depending on the number of enemies present within the radius and their proximity to the vehicle, the bonuses reduce and may be completely lost. The bonuses do not depend on the number of "Outcast" wheels, but are significantly reduced with other mounted movement parts, except for rotors.
| Power score | 200 |
| Tonnage | 1200 |
| Power | -5 |
| Durability | 280 |
| Mass | 140 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Handling: Tonnage +10%
- Handling: Power penalty reduced by 15%
- Handling: Surface traction +25%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is outcast. Add more parts with commas: #b=outcast:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=outcast:1 - With "No enemies within 110 m" switched on:
https://crossoutsynergy.com/#b=outcast:1:outcast
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 handling-tonnage-10 handling-power-penalty-reduced-by-15 handling-surface-traction-25