
Tengu
When activated, performs a short and fast dash in the direction of the armoured car's movement. Cooldown — 6 sec. If the armoured car makes contact with an enemy, the ability is blocked for 3 sec.
"We were soon contacted by Aris. He offered to help us manufacture the walkers, but on a condition that we support his search for Oracle modules in the Syndicate territory. They've reportedly developed robotic legs as well. I suspect that Aris can be playing a double game." — Scar AB, Report 62.
| Power score | 800 |
| Tonnage | 4000 |
| Power | -25 |
| Max speed | 90 |
| Durability | 890 |
| Mass | 1120 |
Resists: Blast 10%, Ramming 30%, Melee 20%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Handling: Tonnage +10%
- Handling: Power penalty reduced by 15%
- Handling: Acceleration efficiency increased by 10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is tengu. Add more parts with commas: #b=tengu:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=tengu:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 handling-tonnage-10 handling-power-penalty-reduced-by-15 handling-acceleration-efficiency-increased-by-10