
Squall
If an enemy destroys the mine, reload time will be reduced by 40%.
— Sept. 30, 2055, 21:47 — Artillery division ... [interference] 'Va... Vagabond!' This is "Heig...' The enemy is starting to adapt, we can see unidentified silhouettes! It looks like... [interference]. Conducting suppressing fire with all weapons. I have no contact with other units, requesting new target coordinates! There's a large number of enemies one kilometer away from [interference], it's... [interference]... Looks like they're moving towards us. We'll hold our position as long as we can!
| Power score | 1000 |
| Energy | 5 |
| Durability | 297 |
| Mass | 303 |
| Damage | 60 |
| Range | 90 |
| Accuracy | 28 |
| Ammunition | 6 |
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is squall. Add more parts with commas: #b=squall:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=squall:1 - With "Mine destroyed by an enemy" switched on:
https://crossoutsynergy.com/#b=squall:1:squall