
Smasher
For the first 125 m of its flight, the projectile's damage and impulse gradually increase up to 250% and up to 180% respectively. All bonuses reset after the first hit on an enemy or on environmental objects.
"During the night, the crew had a four-hour break. I didn't sleep. My new body doesn't need rest. I sat in the dark and listened to the convoy breathing: the rumble of idling engines, the whirring of the hardware, the fluttering of the tents. The Engineers were tinkering with the movement parts. One of the Scavengers by the vehicle at the end was scratching something out on the "Smasher". I was thinking about Rex. I didn't go back for him. I went back for something more important. At night, the true purpose becomes clearer. We have to keep moving." — Major Stahl, entry 2/6
| Power score | 3105 |
| Hit damage | 93 |
| Fire rate | 18 |
| Range | 61 |
| Accuracy | 52 |
| Ammunition | 12 |
| Durability | 1348 |
| Energy | 23 |
| Mass | 2943 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is smasher. Add more parts with commas: #b=smasher:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=smasher:1 - With "Target at 125 m or beyond" switched on:
https://crossoutsynergy.com/#b=smasher:1:smasher
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10